发明名称 Language-based video game
摘要 The language-based video game places a player avatar into a game environment contained within a display field following a story narrative or an adventure for completing an objective. The gameplay reinforces pronunciation and writing of a given language. The display field includes a minor head graphic, as can be highlighted text in the given language, interactive text objects, and can include a control icon and a progress icon. The minor head graphic is a representation of a human head, or portion thereof, animated to show pronunciation of the highlighted text. As the player progresses through the game, the player encounters the interactive text objects that, upon activation, transform into useful objects for overcoming challenges present in the game environment, the interactive text object being the same as, substantially the same as, or corresponding to the highlighted text. Avatar movement and interactions are controlled through a control scheme via an interface.
申请公布号 US8825492(B1) 申请公布日期 2014.09.02
申请号 US201314065157 申请日期 2013.10.28
申请人 发明人 Buhadi Yousef A. E. S. M.
分类号 G10L21/00;G09B19/04 主分类号 G10L21/00
代理机构 代理人 Litman Richard C
主权项 1. A method for playing an educational language-based video game providing a graphical user interface in accordance with instructions executed by at least one processor, the instructions being stored in a memory, the processor providing images for display and changing the images in response to player input, comprising the steps of: first, generating a display field and a game environment within the display field, the game environment respectively corresponding to a corresponding stage of one or more stages in a game progression; second, generating at least one avatar, the at least one avatar representing at least one corresponding player of the language-based video game; third, generating a control scheme to control avatar movement and interaction of the avatar in a corresponding stage in the game progression; fourth, selectively generating at least one head graphic showing a representation of at least a portion of a human head related to speech; fifth, selectively displaying the game environment, at least one head graphic, and at least one avatar within the display field; sixth, providing an objective for the at least one avatar to accomplish; seventh, using the processor, selecting at least one text in a given language in relation to accomplishing the provided objective, wherein the selected at least one text includes predetermined component parts; eighth, displaying the at least one selected text within the display field; ninth, animating the at least one head graphic in response to the at least one selected text in order to graphically show a pronunciation of the at least one selected text; tenth, displaying an interactive text object within an avatar-occupied game environment within the display field, the interactive text object corresponding to the at least one selected text; eleventh, controlling the avatar to interact with the interactive text object; twelfth, transforming the interactive text object into a non-textual form, wherein the component parts have been rearranged to be usable by the avatar to overcome at least one challenge to accomplish the provided objective within the game environment; thirteenth, selectively using the transformation of the interactive text object to overcome the at least one challenge; and fourteenth, providing an audio recitation for at least one or more of said objective, the selected text, the corresponding selected text, the interactive text object or the corresponding interactive text object; fifteenth, repeating the eighth through thirteenth steps in the game progression until completion of the provided objective, wherein at least one stage in the game progression relating to accomplishing the provided objective has a corresponding selected text and a corresponding interactive text object for interaction with the avatar at a corresponding stage in the game progression.
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