发明名称 Attribute-driven gameplay
摘要 Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.
申请公布号 US8727845(B2) 申请公布日期 2014.05.20
申请号 US201213466787 申请日期 2012.05.08
申请人 ANNUNZIATA ED;SONY COMPUTER ENTERTAINMENT AMERICA LLC 发明人 ANNUNZIATA ED
分类号 G06F17/00;A63F13/10 主分类号 G06F17/00
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