摘要 |
A gaming system with performance tuning and optimized data sharing functions essentially includes a server, a performance detection module, a performance adjusting module, a peripheral control module, a plurality of PCs, and a plurality of input devices. The performance detection module detects the performance of, and generates a PC performance table for, one of the PCs. The performance adjusting module optimizes the original instruction set of a chosen game according to the PC performance table and the standard action table of the game and generates an optimized instruction set, which is output by the peripheral control module. By the update and sharing functions of the server, the optimized instruction set can be shared among the PCs or input devices, allowing each PC or input device to read the optimized instruction set using a corresponding ID and thereby achieve optimized game operation. |