发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine that can prevent a savor in a presentation operation from being impaired in the occurrence of temporary interruption of a series of presentation operations.SOLUTION: When a presentation command is inputted into a signal input circuit 64 of a presentation sub base board 32, animation corresponding to the presentation command is displayed on a liquid crystal display 22. Also, the presentation command is saved in a scene buffer 71, with timing information concerning the saved timing is saved in a timer buffer 72. In the event that a series of animation displays is interrupted on the liquid crystal display 22, after recovery from the interruption, the presentation commands saved in the scene buffer 71 are read out, in the order of the save, from the scene buffer 72 at time intervals corresponding to the timing information that is saved together in the time buffer 72 in collation with presentation commands. Then, the animation corresponding to the read out presentation commands is successively displayed on the liquid crystal display 22.
申请公布号 JP2014014648(A) 申请公布日期 2014.01.30
申请号 JP20120229678 申请日期 2012.10.17
申请人 KPE INC 发明人 KODAIRA TOSHIO
分类号 A63F5/04 主分类号 A63F5/04
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