发明名称
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a player from erroneously recognizing the number of rights held and stored when there is the possibility of being overlapped on at least a part of a holding display area when a movable object is moved. SOLUTION: When executing a moving performance of moving shutters 38H, 38L disposed on the front surface of an image display device 5 from stored positions at which they are withdrawn to the upper and lower parts of a display screen to a front surface position at which they are overlapped on a first holding storage number display area 5D and a second holding storage number display area 5U, from the start of the variable display of decorative symbols to the establishment of a predetermined ready-to-win state at the image display device 5, a CPU 120 for performance control erases holding specifying information being displayed in the first holding storage number display area 5D and the second holding storage number display area 5U, and inhibits the display of the holding specifying information based on a new start winning. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP5384383(B2) 申请公布日期 2014.01.08
申请号 JP20100020269 申请日期 2010.02.01
申请人 发明人
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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