摘要 |
This disclosure describes techniques for packing multiple shader programs of a common shader program type onto a graphics processing unit (GPU). The techniques may include, for example, causing a plurality of shader programs of a common shader program type to be loaded into an on-chip shader program instruction memory of a graphics processor such that each shader program in the plurality of shader programs resides in the on-chip shader program instruction memory at a common point in time. In addition, various techniques for evicting shader programs from an on-chip shader program instruction memory are described.
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