发明名称 Example-based motion detail enrichment in real-time
摘要 An approach to enrich skeleton-driven animations with physically-based secondary deformation in real time is described. To achieve this goal, the technique described employs a surface-based deformable model that can interactively emulate the dynamics of both low- and high-frequency volumetric effects. Given a surface mesh and a few sample sequences of its physical behavior, a set of motion parameters of the material are learned during an off-line preprocessing step. The deformable model is then applicable to any given skeleton-driven animation of the surface mesh. Additionally, the described dynamic skinning technique can be entirely implemented on GPUs and executed with great efficiency. Thus, with minimal changes to the conventional graphics pipeline, the technique can drastically enhance the visual experience of skeleton-driven animations by adding secondary deformation in real time.
申请公布号 US8144155(B2) 申请公布日期 2012.03.27
申请号 US20080189212 申请日期 2008.08.11
申请人 ZHOU KUN;SHI XIAOHAN;GUO BAINING;MICROSOFT CORP. 发明人 ZHOU KUN;SHI XIAOHAN;GUO BAINING
分类号 G06T15/00 主分类号 G06T15/00
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