发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine stimulating a player to continuously have a high motivation to a game even after getting a big win. <P>SOLUTION: When a player gets a long win, a sub CPU sets a game to a first performance mode. If the player gets a short win when the game is set to the first performance mode, the sub CPU sets the game to the first performance mode and, if the player sets the short win when the game is set to a second performance mode or a regular performance mode, sets it to the second performance mode. When a prescribed period passes after setting it to the first performance mode or the second performance mode, the game is set to the regular performance mode. If the player further gets the long win when the game is set to the first performance mode, a value of a performance counter is added, and, in the first game mode, either of the performances from a hard special training for one-person stage to a hard special training for three-persons stage is performed according the value of the performance counter. A liquid crystal display device when it is set to the first performance mode displays the value of the performance counter. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012050546(A) 申请公布日期 2012.03.15
申请号 JP20100194219 申请日期 2010.08.31
申请人 KYORAKU SANGYO KK 发明人 YOSHIZAWA TAKASHI;NAGANAWA TAKURO
分类号 A63F7/02 主分类号 A63F7/02
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