发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine for enabling a player to keep high expectations for a jackpot even after a high probability game state is over. <P>SOLUTION: A main CPU sets a high probability game flag and a specific game flag on the basis of stop symbol data and a game state buffer, sets a number of times (X) of high probability games to "5", and sets a number of times (J) of specific games to any one of "0", "5" and "100". When the number of times (J) of specific games is set to "0", a "variation pattern decision table for non-specific game state" is set, when being set to "5", a "first specific variation pattern decision table" is set, and when being set to "100", a "second specific variation pattern decision table" is set. When the number of times (J) of specific games is subtracted to "0", the "variation pattern decision table for non-specific game state" is set. When a variation pattern is decided, the set variation pattern decision table is referred to. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012050544(A) 申请公布日期 2012.03.15
申请号 JP20100194217 申请日期 2010.08.31
申请人 KYORAKU SANGYO KK 发明人 ITO GO;NAGAHAMA HIDEO;MARUKO SHOHEI
分类号 A63F7/02 主分类号 A63F7/02
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