摘要 |
Methods and systems are described for a multiplayer video game on a peer-to-peer network in which players game consoles can pass off or accept server or other management responsibilities for individual rooms, levels, or other virtual areas from other game consoles. Each players game console can be either a level server or a level client, the level servers responsibilities including spawning and directing non-player characters, tracking objects, and/or conducting other management responsibilities of the room for the level clients. The level server can send updates such as save game states and other level checkpoints to its level clients for the specific virtual area that it manages. |