发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of sufficiently demonstrating an effect by a performance (or performance mode) for making unclear whether a present game state is a high probability game state or a low probability game state without damaging the fun of a game, in the game machine capable of executing the performance (or performance mode). SOLUTION: A control means 100 includes: a performance command transmission means for transmitting a performance command based on game data; and a performance control means for receiving the performance command transmitted by the performance command transmission means and executing performance control based on the received performance command. In the performance command, the plurality of performance commands are included, and one of the plurality of performance commands can be selected regardless of whether the game state is the low probability game state or the high probability game state. Further, the control means 100 varies the ratio of selecting each of the plurality of performance commands based on the game state, and differentiates the performance command of the highest selection rate in the low probability game state and the performance command of the highest selection rate when the game state is the high probability game state. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010158342(A) 申请公布日期 2010.07.22
申请号 JP20090001620 申请日期 2009.01.07
申请人 KYORAKU SANGYO KK 发明人 SUZUKI KOICHI
分类号 A63F7/02 主分类号 A63F7/02
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