发明名称 PINBALL GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve the problem that when a period of chance is limited, a player tends to feel like hitting balls as efficiently as possible. SOLUTION: In a Pachinko game machine 10, first drawing means 126 performs first drawing when a ball enters a first start prize winning port 62 and second drawing means 128 performs second drawing when a ball enters a second start prize winning port 63. When first suspending means 144 and second suspending means 146 suspend results of new drawing with a prescribed number as an upper limit when drawing is executed anew and pattern variable corresponding to the previous drawing is displayed. Direction determining means 132 determines a content of direction suggesting that second drawing can aim at winning in the state that the winning of the first drawing is secured when at least one of results of the first drawing suspended by the suspending means 144 is a result indicating jackpot. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2009261732(A) 申请公布日期 2009.11.12
申请号 JP20080116419 申请日期 2008.04.25
申请人 SAMMY CORP 发明人 AKITA DAISUKE
分类号 A63F7/02 主分类号 A63F7/02
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