发明名称 |
Method for mapping a single decoded content stream to multiple textures in a virtual environment |
摘要 |
A system includes a computing device to obtain encoded content data corresponding to at least one participant of a virtual reality environment. A memory device stores at least one texture corresponding to the at least one participant. A single decoder decodes the encoded content data into decoded content buffers for the at least one texture of one participant of the virtual reality environment. A processor determines whether the at least one texture is located in a pre-determined region of the virtual reality environment displayed to a program user. In response to the at least one texture being located in the pre-determined region, the processor updates the at least one texture with the decoded content buffers.
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申请公布号 |
US7369137(B2) |
申请公布日期 |
2008.05.06 |
申请号 |
US20060402475 |
申请日期 |
2006.04.12 |
申请人 |
MOTOROLA, INC. |
发明人 |
LOPEZ JUAN M.;BUHRKE ERIC R.;GYORFI JULIUS S. |
分类号 |
G09G5/00;H04N7/14;H04N11/04 |
主分类号 |
G09G5/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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