发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To keep expectations by changing a pattern variation mode on the basis of a game state, changing the time to report whether or not probability variation to be imparted after the end of a special game is established and reporting that a probability variable state is attained vaguely at the time of a big winning in the case of the probability variable state by sudden probability variation. <P>SOLUTION: A first pattern variation pattern mode (numeral pattern) for which the time to report the probability variation is immediately after a pattern variation pattern is ended and a second pattern variation pattern mode (picture pattern) for uncertainly reporting the presence/absence of the probability variation are selectively switched. Since the second mode is shifted to the first mode only when winning is attained in a sudden probability variation state and non probability variation is established, the sudden probability variation state (second patter variation pattern mode) is maintained for a long time and a player can have the feeling of dominance. In the second pattern variation pattern mode, reporting is surely performed in a performance during the big winning. <P>COPYRIGHT: (C)2008,JPO&INPIT</p>
申请公布号 JP2007252539(A) 申请公布日期 2007.10.04
申请号 JP20060079652 申请日期 2006.03.22
申请人 HEIWA CORP 发明人 SUGIURA HIROMASA
分类号 A63F7/02 主分类号 A63F7/02
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