发明名称 Method and apparatus for environment-mapped bump-mapping in a graphics system
摘要 Apparatus and example methods for environment-mapped style of bump-mapping (EMBM) are provided that use a pre-computed bump-map texture accessed as an indirect texture along with pre-computed object surface normals (i.e., the Normal, Tangent and Binormal vectors) from each vertex of rendered polygons to effectively generate a new perturbed Normal vector per vertex. The perturbed new Normal vectors are then used to look up texels in an environment map. A specialized bump map texture data/coordinate processing "bump unit" is provided in the graphics pipeline for performing predetermined matrix multiplication operations on retrieved lookup data from the indirect-texture bump map.
申请公布号 US7205999(B2) 申请公布日期 2007.04.17
申请号 US20040953436 申请日期 2004.09.30
申请人 NINTENDO CO., LTD. 发明人 LEATHER MARK M.
分类号 G06T17/40;G09G5/00;G06T15/00;G06T15/60 主分类号 G06T17/40
代理机构 代理人
主权项
地址
您可能感兴趣的专利