发明名称 Game machine, method and program
摘要 A game player can change the rate at which a game character is rendered in a video game with respect to the rendering rate of its surroundings. This change results in a visual appearance in which the game character seems to be time traveling. This visual appearance can be that the game character and its surroundings are moving in opposing directions in time, in the same direction in time but at different rates, or that the game character is moving in time but its surroundings are not moving in time. A user interface is provided through which a player can change the relative rendering rates of the game character and its surroundings to provide the visual appearances of several display modes including fast forward, slow forward, pause, rewind, or recording/playback display modes.
申请公布号 US7160191(B2) 申请公布日期 2007.01.09
申请号 US20030354660 申请日期 2003.01.30
申请人 MICROSOFT CORPORATION 发明人 MATSUMOTO TAKUYA
分类号 A63F9/24;A63F13/00;A63F13/10 主分类号 A63F9/24
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