摘要 |
A system, method and computer readable code for providing a single player and/or a multi-player gaming environment is provided. Each user is provided with a client device having an input module and display screen. An application server array receives data indicative of game commands from each client device. Residing in the application server array is a game engine which maintains a virtual gaming universe including one or more of user-controllable gaming characters. The gaming engine is operative to associate each user-controlled gaming character with game commands received from a respective client device of the plurality of devices. At the application server array, a one or more streams of videos are rendered. In some embodiments, each video stream represents a view associated with a different game character. Each video stream is sent over a communications link to a respective client device. In some embodiments, the communications link is a switched network, such as a packet switched network of a circuit switched network. |