摘要 |
Although GPUs have been harnessed to solve non-graphics problems, these solutions are not widespread because GPUs remain difficult to program. Instead, an interpreter simplifies the task of programming a GPU by providing language constructs such as a set of data types and operations that are more familiar to non-graphics programmers. The interpreter maps these familiar language constructs to the more difficult graphics programming languages such as DirectX(R), OpenGL(R), Cg(R), and/or HLSL(R).
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