发明名称 GAME MACHINE AND SIMULATION PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine and a simulation program capable of remarkably improving a savor by referring to two or more pieces of start storage information. <P>SOLUTION: A pachinko game machine (10) stores the start storage information for judging whether or not to shift to a big winning game state when a game ball passes through a start area provided in a game area and a prescribed variable display holding condition is established with a prescribed number as an upper limit. The pachinko game machine (10) judges whether or not two or more pieces of specified start storage information are present in the stored start storage information and turns the tiles in hand of a player to a special display form such as double special roles on condition that the presence of the two or more pieces of specified start storage information is judged. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005237888(A) 申请公布日期 2005.09.08
申请号 JP20040055493 申请日期 2004.02.27
申请人 ARUZE CORP;SETA CORP 发明人 FUJIMOTO ATSUSHI;KATAYAMA TAKASHI;NAKANO FUMIO;WATANABE MASAOMI
分类号 A63F13/00;A63F7/02;A63F13/10;(IPC1-7):A63F7/02 主分类号 A63F13/00
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