发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To solve such a problem that the attention of a game player is split to the variation of patterns and the opening of a motor-driven accessories, tulip, and some game player cannot concentrate on the game. <P>SOLUTION: The tulip as an electric accessory device is attached to an operating port which makes three patterns L, M and R on the left, the center and the right for determining whether a big jackpot occurs or not vary. When the variation time for patterns of "○" and "×" for opening/closing the motor-driven accessories, tulip is completed (S430), if the patterns L, M and R are being variably displayed, and in addition, the variation pattern is a ready-to-win pattern (S432 and S433), the variable display of the patterns of "○" and "×" are continued without being stopped until the variable display by the ready-to-win pattern is completed. Thus, the game player can be made to concentrate on the ready-to-win state only. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005211595(A) 申请公布日期 2005.08.11
申请号 JP20040025907 申请日期 2004.02.02
申请人 SANYO PRODUCT CO LTD 发明人 ISHIKAWA ISAO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址