摘要 |
A board game for facilitating health education by involving players in scenarios leading to either ~health~ or ~illness.~ Players move game pieces along a path (16) between ~health~ (18) and ~illness~ (20) by drawing game cards depicting various health-related content specific to the theme of the game, deciding if the scenario relates to health or illness, and then moving the game piece in the appropriate direction to a corresponding color-coded space.
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