发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine efficiently consuming retained data stored during a specific game state and allowing a player to continue the uprush of a taste. <P>SOLUTION: A performance display, wherein characters of a type selected from a plurality types of characters C1-C6 are displayed for every time of executing a shortened variable display after finishing a big win game state and stored in storage areas 901-906, is performed. When the display result of the variable display is determined to be a combination of a big win symbols, this game machine controls, in executing the shortened variable display, to store the characters so that the total storage number of the characters of the selected type become a predetermined number based on the number of the characters retained in the retained area determined for every type of the characters. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p>
申请公布号 JP2005021498(A) 申请公布日期 2005.01.27
申请号 JP20030192205 申请日期 2003.07.04
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;ANDO MASATO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址