摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine efficiently consuming retained data stored during a specific game state and allowing a player to continue the uprush of a taste. <P>SOLUTION: A performance display, wherein characters of a type selected from a plurality types of characters C1-C6 are displayed for every time of executing a shortened variable display after finishing a big win game state and stored in storage areas 901-906, is performed. When the display result of the variable display is determined to be a combination of a big win symbols, this game machine controls, in executing the shortened variable display, to store the characters so that the total storage number of the characters of the selected type become a predetermined number based on the number of the characters retained in the retained area determined for every type of the characters. <P>COPYRIGHT: (C)2005,JPO&NCIPI</p> |