发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To make a game player recognize that a delaying action required for the notification of the time for an applicable big jackpot is advantageous to the player, and to increase the amusement. SOLUTION: There may be a case wherein a psychological feeling that the delaying action for a big jackpot processing is disadvantageous to the player is applied to the game player. Therefore, during the delaying action, i.e., during the game period from a winning until the actual big jackpot processing, a probability (intermediate probability) which is higher than a probability (low probability) for a normal game is presented. Thus, being substantially advantageous to the game player can be emphasized, and the amusement of the player can be increased, and the delaying action can be effectively achieved. COPYRIGHT: (C)2004,JPO
申请公布号 JP2004024432(A) 申请公布日期 2004.01.29
申请号 JP20020183351 申请日期 2002.06.24
申请人 HEIWA CORP 发明人 SASA AKIRA
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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