发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a pachinko machine which prevents flagging interest in a game by varying the game so as to give an appropriate feeling of tension to a player. SOLUTION: The pachinko machine 1 is provided with a command gate 13, a first-class starting port 15, a big prize-winning port 17, a command display 31 and a special pattern display device 33 on a game panel, and provided with a command content display button 11 under the game panel. When the player depresses the command content display button 11 when a command mark is displayed on the command display 31 during the game, a command to make the command gate 13 on the left side pass through, e.g. is displayed for 10 sec. Then, when the command is executed while the command is displayed, information that the command is executed is displayed on the command display 31. Then, the color and shape of a character displayed on the command display deice 31 are varied according to the executed degree of the command. The larger the number of executed commands is, the easier a big win occurs and the larger the number of prize balls obtained in a big-winning game is. COPYRIGHT: (C)2003,JPO
申请公布号 JP2003230677(A) 申请公布日期 2003.08.19
申请号 JP20030072124 申请日期 2003.03.17
申请人 TAKEYA CO LTD 发明人 TAKEUCHI MASAHIRO;WAKANA YOSHIO;TAYUI MAKOTO;TAKEUCHI HIDEKATSU
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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