发明名称 GAME MACHINE, METHOD FOR CONTROLLING THE SAME, COMMUNICATION GAME SYSTEM AND COMPUTER PROGRAM
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine which gradually increases expectation for a big win also in a process to the occurrence of the big win. SOLUTION: The game machine is provided with a ready-to-win pattern history storage means for storing the kind of a moving image (S9) whenever a ready-to-win pattern selection means selects the moving image (S7), a ready- to-win pattern history erasing means for erasing stored contents in the ready- to-win pattern history storage means (S12) when a big win game state is formed, and a big win probability raising control means for raising the probability of the big win (S4) by controlling a big win drawing means when the kinds of the moving images stored in the ready-to-win pattern history storage means are all gathered (S3: YES). In addition, the game machine is provided with a ready-to-win pattern history information means for giving information on the kinds and/or number of the moving images (S10) which are already stored in the ready-to-win pattern history storage means.</p>
申请公布号 JP2003135770(A) 申请公布日期 2003.05.13
申请号 JP20010340402 申请日期 2001.11.06
申请人 ARUZE CORP 发明人 TOMOCHIKA HIROSHI
分类号 A63F13/00;A63F7/02;A63F13/12;(IPC1-7):A63F7/02 主分类号 A63F13/00
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