摘要 |
<p>PROBLEM TO BE SOLVED: To provide a game player with sufficient amusement even when any game machine is selected. SOLUTION: The pachinko game machine 10 runs transmission to and reception from other pachinko game machines, implementing a game in which an identification information image of a variation-display or a stop-display is processed. When a game state in the pachinko game machine 10 is shifted to a game state advantageous to the player, transmission or reception allows the game state in the same or a different kind of each of other game machines to be shifted to a game state advantageous to the player. The other game machine is selected by an inner lottery.</p> |