发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To improve amusement in a big-win game and efficiently execute the big-win game without overloading the big-win game in a pachinko machine for performing a varying display game of discrimination information on the basis of actuation memory and performing a big-win game advantageous for a player with relation to the results of the varying display game. SOLUTION: The execution of varying display based on the actuation memory is enabled during a big win by the control of a game control device 100, etc. According to the results of determination based on the actuation memory (big-win random numbers, etc.), it is selected whether to derive the results of display during the big win or to derive the results of display after the big win. In the case that there is a possibility of the big win on the basis of the results of determination based on the actuation memory (the case that a ready- to-win action is performed), the results of display are derived after the big win.</p>
申请公布号 JP2003010459(A) 申请公布日期 2003.01.14
申请号 JP20010194564 申请日期 2001.06.27
申请人 SOPHIA CO LTD 发明人 IOKI SADAO;TAGUCHI HIDEO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址