发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of making the count values of a plurality or loop counters hardly predictable from the outside. SOLUTION: A CPU 75 reads a number algebra N from a RAM 77, substitutes '2' for the number algebra N, stores it into the RAM 77 again (S21) and then judges whether 'big winning' is generated (S22). Then, in the case that the 'big winning' is generated (S22: YES), the count values RNC (2)-RNC (7) of respective start counters 77L, 77M, 77N, 77O, 77P and 77K are substituted for the respective count values RND (2)-RND (7) of the corresponding respective counters 77E, 77F, 77G, 77H, 77I and 77B and initialization is performed (S28→S26→S27: NO→S21→S22).
申请公布号 JP2001276365(A) 申请公布日期 2001.10.09
申请号 JP20000099193 申请日期 2000.03.31
申请人 OKUMURA YU-KI CO LTD 发明人 OGASAWARA MASAHITO;HAYASHI SHIGETOSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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