发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a Pachinko machine having variable patterns in a reach (ready-to-win) condition for giving a player a feeling of more expectation. SOLUTION: When a step 124 judges that the combination of patterns of left and middle pattern displays, already varied and stopped, except a right pattern display to be finally carried and stopped is put in the condition, a step 132 restarts variable display of the left and middle pattern displays, already stopped, and a step 138 controls the stop concurrently with the right pattern display which is finally varied and stopped.
申请公布号 JP2001252435(A) 申请公布日期 2001.09.18
申请号 JP20010044574 申请日期 2001.02.21
申请人 SANYO PRODUCT CO LTD 发明人 SAKAMOTO HIDEO
分类号 A63F7/02 主分类号 A63F7/02
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