发明名称 GAME MACHINE AND INSTRUCTION DATA STORING CARRIER
摘要 PROBLEM TO BE SOLVED: To enhance an expectation feeling for a ready-for-winning state and to improve amusement by providing a special hit identifying information and normal hit identifying information as a plurality of information kinds and predicting that a ready-for-winning state is displayed by means of special hit identifying information through the use of a special state when the state is displayed. SOLUTION: When a hit ball wins a prize at a start port 10 to start the variable display of the respective rotary drums 4a-4c of the variable display device 3 and, then, a display result in the case of a stop afterward is the specified display state, the opening/closing board 14 of a variable prize winning ball device 12 is opened. In this case, when the ready-for-winning state where a combination becomes the specified display state one at the point of time when the left and right patterns are stopped during variable display is established, the whole rotary drums 4a-4c are rotated and, then, a left rotary drum 4a is stopped. When it is stopped, the drum 4a is excessively changed for the portion of two patterns in appearance and, then, stopped. Then the ready-for-winning state is made, where the patterns are aligned on an oblique diagonal line in a state where the right rotary drum 4c is stopped, and, then, the middle rotary drum 4b is continuously stopped.
申请公布号 JP2001046650(A) 申请公布日期 2001.02.20
申请号 JP20000222942 申请日期 2000.07.24
申请人 SANKYO KK 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
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