发明名称 PACHINKO MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance the enjoyment of the game by a method wherein for a pachinko machine which performs the judgement of a winning/missing by checking the count value of a random number counter when a ball enters a start prize-winning port, and a winning value, a random number display means to display the count value of the random number counter or a numeral value range in which the count value is included, is provided. SOLUTION: During a game, a CPU 32 judges whether a start signal is input from a start prize-winning port 16, or not, and in the case of YES, a count value (random number) of a counter 38 is read, and judges the winning/missing depending on whether or not the counter value meets a winning numeral value. Then, in response to the judgement, a pattern for judgement display is determined. That is, if the judgement is a winning, the counter value of a counter 40 is read, and a number for which three of this values are arranged in a row is determined as the display pattern, and if the judgement is a missing, the count values of counters 40, 42, 44 are read, and a number for which three of thoss numeral values are arranged in a row is determined as the display pattern. Then, the determined pattern is notified to a pattern display device 14, and the value of a used random number is displayed on the pattern display device 14.
申请公布号 JPH10211329(A) 申请公布日期 1998.08.11
申请号 JP19970018515 申请日期 1997.01.31
申请人 TAIYO ELEC CO LTD 发明人 SATO SHOJI;KONDO YUKINOBU
分类号 A63F7/02 主分类号 A63F7/02
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