发明名称 Player biofeedback for dynamically controlling a video game state
摘要 Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then useable to dynamically modify a state of play of a video game. The sensors may be connected or even un-connected to the game player, replace, or otherwise augment traditional physical game controllers. The sensors gather various biofeedback measures and provide such measures to a biofeedback application programming interface (API). Before and/or during video game play, the video game queries the biofeedback API to request inferences about the game player's state of arousal. The response to the query is then used to modify the state of the video game play. Where the video game is a multi-player video game, biofeedback measures from other game players may also be obtained and used to further modify the state of the video game play.
申请公布号 US9511289(B2) 申请公布日期 2016.12.06
申请号 US200912501284 申请日期 2009.07.10
申请人 VALVE CORPORATION 发明人 Bond Steven J.;Ambinder Michael S.
分类号 A63F13/00;A63F13/42;A63F13/65;A63F13/63;A63F13/212 主分类号 A63F13/00
代理机构 Frommer Lawrence & Haug LLP 代理人 Lieb Stephen J.;Frommer Lawrence & Haug LLP
主权项 1. A video game device, comprising: a processor; and memory in communication with the processor useable in storing data and machine instructions that causes the processor to perform actions, including: receiving, from one or more biofeedback sensors associated with at least one video game player, one or more biofeedback measures, wherein the one or more biofeedback sensors are physical sensors that are arranged on or in proximity of the video game player;analyzing the received biofeedback measures to detect a particular video game player for a current video game play and determining whether the particular game player has played before and is associated with a prior user profile based on the analysis together with stored historical measurements about the particular video game player from a prior video game play;analyzing the received biofeedback measures together with the user profile to make at least one inference about a state of arousal the particular video game player;updating the user profile with the received biofeedback measures or the at least one inference;performing at least one query request to obtain the at least one inference about the state of arousal of the particular video game player;generating a minimum threshold for the state of arousal for the particular video game player and a maximum threshold for the state of arousal for the particular video game player, wherein the minimum threshold and the maximum threshold are based on at least one of historical biofeedback measures for the particular video game player, current video game play for the particular video game player, and statistics for a plurality of video game players; andmodifying a state of the current video game play based on the particular video game player and the minimum threshold or the maximum threshold being met as a result of the at least one query about the state of arousal the particular video game player.
地址 Bellevue WA US