摘要 |
PROBLEM TO BE SOLVED: To realize the depth of a conversation like the one between actual persons by reflecting a tone or difference in a neuance, etc., at the time of talking in the progress of the conversation in the conversation between the player and a computer character in a game. SOLUTION: A display device 101 for displaying respective kinds of screens in accordance with the progress of the game is fitted in a conversation system by which the player converses with a virtual conversation object (character) set inside a computer. Then, many choices A indicating contents that the player talks or an action he executes and many choices B indicating emotional expressions at the time of talking the contents or executing the actions are displayed in a display device 101 in the case of the conversation between the player and the character. Besides, an operating part 103 for selecting one of the many choices A and B is equipped, the selected contents, the action to be acted or the emotional expressions are reflected and a conversation flow afterwards is controlled. |