发明名称 Method of branching flow of game
摘要 Without making such a matter that, for example, a branching point where the flow of a game story is branched is notified to the user, the user is let so as to detect a timing for a hidden branching point to be present, and in dependence on whether the detection of the branching point is right or wrong, the story has a varied subsequent development.
申请公布号 US6966831(B2) 申请公布日期 2005.11.22
申请号 US20010993345 申请日期 2001.11.14
申请人 SONY COMPUTER ENTERRAINMENT INC. 发明人 MIYAKI KAZUHITO;FUJISAKU JUNICHI
分类号 A63F13/10;(IPC1-7):A63F9/24 主分类号 A63F13/10
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