发明名称 Bandwidth Management During Simultaneous Server-to-Client Transfer of Different Types of Data
摘要 A determination is made, using a computer, of an amount of game code data to be included in a data packet containing streaming game video data. A data packet is generated to contain the streaming game video data and to include the amount of game code data. The generated data packet is transmitted from a server computer system to a client computer system.
申请公布号 US2017080337(A1) 申请公布日期 2017.03.23
申请号 US201615370928 申请日期 2016.12.06
申请人 Sony Interactive Entertainment America LLC 发明人 Pereira Rui Filipe Andrade;Perry David;Gault Andrew Buchanan
分类号 A63F13/355;A63F13/86;H04L29/06 主分类号 A63F13/355
代理机构 代理人
主权项 1. A method for server-to-client transmission of data, comprising: transmitting both a first type of data and a second type of data through a communication channel from a server computer system to a client computer system; monitoring a transmission parameter of the communication channel; and controlling an amount of the second type of data transmitted through the communication channel in accordance with a monitored state of the transmission parameter, the controlling causing a decrease in the amount of the second type of data transmitted through the communication channel when the monitored state of the transmission parameter reaches a threshold value indicating an unacceptable condition associated with transmission of the first type of data through the communication channel.
地址 San Mateo CA US