发明名称 |
Two component texture map compression |
摘要 |
Methods and systems for compressing and decompressing data are described. A first value of N+1 bits and a second value of N+1 bits are reduced to strings of N bits each. The first and second strings of N bits are stored in a particular order relative to one another in a compression block. The particular order in which the first and second strings of N bits are stored in the compression block is used to derive a bit value that is then used in combination with one of the strings of N bits to reconstruct that string as N+1 bits.
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申请公布号 |
US7961195(B1) |
申请公布日期 |
2011.06.14 |
申请号 |
US20040990900 |
申请日期 |
2004.11.16 |
申请人 |
NVIDIA CORPORATION |
发明人 |
ROGERS DOUGLAS H.;KING GARY C.;DONOVAN WALTER E. |
分类号 |
G06T9/00;G06F15/00;G06T1/00 |
主分类号 |
G06T9/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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