发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To allow a game to smoothly progress by enabling a player to easily grasp a progress of the game during a game stop period caused by waiting for player operation.SOLUTION: A game machine includes: advantageous state generation means 56 for generating an advantageous state in the case where stopped symbols become a specific mode; advantageous state setting means 62 for setting a type of the advantageous state to be generated by the advantageous state generation means 56; and player waiting performance control means 76 for executing a player waiting performance in the case where a predetermined condition including symbol non-varying is satisfied. The advantageous state setting means 62 sets the type of the advantageous state on the basis of a game ball passing through a specific passing part 18 after the stop symbols become the specific mode. The advantageous state generation means 56 starts the advantageous state under the condition that the advantageous state setting means 62 sets the type of the advantageous state. The player waiting performance control means 76 prevents the player waiting performed from being executed during a specific period after bringing the stop symbols into the specific mode and before setting the type of the advantageous state.</p>
申请公布号 JP2015180387(A) 申请公布日期 2015.10.15
申请号 JP20150141384 申请日期 2015.07.15
申请人 FUJISHOJI CO LTD 发明人 YATSUGI YUZURU
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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