摘要 |
PROBLEM TO BE SOLVED: To provide a game machine which does not degrade game amusement even in a case where a variable display for losing is executed.SOLUTION: In a case of 15R high probability time shortening win, a second countdown performance is executed which displays a remaining variation display frequency before starting of variation display for 15R high probability time shortening win over a plurality of times variation displays, and in a case of 15R low probability time shortening win, a first countdown performance is executed that displays a remaining variation display frequency before starting of the variation display for 15R low probability time shortening win over a plurality of times variations displays. Since, even in a wasteful variation display where none of 15R high probability time shortening win pattern and 15R low probability time shortening win pattern is derived and displayed, a remaining variation display frequency before the 15R high probability time shortening win pattern or the 15R low probability time shortening win pattern is derived and displayed is displayed, and an expectation for benefit grant state is improved stepwise, thus suppressing degradation of game amusement. |