发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of maintaining the attention power of a player on a notice performance.SOLUTION: In the case where it is decided (Yes at S2901) that a team shift condition holds, a team lottery of a shift destination is performed (at S2902), and the chosen shift teams (teams A, B and C) are set as set information in RAM (at S2903). In a lottery table, an identical team is not selected again, but another team is selected at the same ratio. Each team contains a plurality of members, and a member selected from a plurality of members contained in the set team appears as an image in a notice performance in an image display unit. When the team A is set, the possibility for a specific member performing a button notice to be selected is high. In the team B, the specific member for performing a step-up notice is high. In the team C, the possibility for a specific member to be selected for performing a conversation advance notice is high.</p>
申请公布号 JP2014226168(A) 申请公布日期 2014.12.08
申请号 JP20130105507 申请日期 2013.05.17
申请人 KYORAKU SANGYO CO LTD 发明人 SHIMADA TAKEZO ; MIYAZAKI TSUYOSHI ; KAKO TAKAYUKI ; NOGUCHI SATOSHI ; SASAKI SHINYA
分类号 A63F7/02 主分类号 A63F7/02
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