发明名称 System and method of gamification of real-life events
摘要 There is a system and method for gamification of real-life events over a computerized network. The system includes an observer module configured to generate real-life data in response to observation of a real-life event. The system includes an interface engine module configured to operate an ongoing computerized game that includes game objects. The system includes an implementation module configured to receive an implementation instruction and automatically effect a real-world occurrence associated with the implementation instruction. The system includes a control module, including a processor, configured to convert real-life data from the observer module into a game object, provide the created game object to the interface engine module for injection into an ongoing computer game, and convert a player interaction into an implementation instruction and provide the same to the implementation module. The system includes a player module configured to permit a player to play the ongoing game.
申请公布号 US8821272(B2) 申请公布日期 2014.09.02
申请号 US201213627144 申请日期 2012.09.26
申请人 发明人 Thomas Andrew Jack;Dudley Jane
分类号 G06F17/00 主分类号 G06F17/00
代理机构 JP Webb 代理人 JP Webb ;Webb Jason P.;Cheng Danny Y. H.
主权项 1. A method of gamification of real-life events over a computerized network, comprising the steps of: a) receiving real-life data corresponding to an observation of a real-life event; b) automatically building a game object using a processor of an R-to-G translation module, the game object sharing a characteristic with the received real-life data and including a variably selected characteristic that is not associated with the real-life data; c) injecting the game object into an ongoing computer game such that a player of the ongoing computer game interacts with the game object; d) triggering a G-to-R translation module based on an interaction of a player with the game object; and e) automatically creating a non-transitory, computer readable instruction using a processor of a G-to-R translation module, wherein the instruction relates to deployment of real-life resources and is derived from the interaction of a player with the game object.
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