发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To reduce the problem of giving a sense of strangeness in a game to a player.SOLUTION: After identification information showing a winning/losing determination result displayed in display means is dynamically displayed in a dynamic display mode in which a prescribed setting time is set, and a temporary stop period is set, the temporary stop period including a setting time in which the identification information is displayed in a temporary stop display mode which shows temporary stopping by repeating a regularly dynamic display mode in a fixed cycle, display is performed with the identification information showing the winning/losing determination result by display control means. Time management means notifies the display control means that the setting time elapses on the basis of the elapse of the setting time. In the case that a temporary stop display mode of the identification information is not a specified display mode displayed at prescribed timing of the temporary stop display mode when the time management means reports the elapse of the setting time, delay means delays stopping the identification information in a determination stop display mode approximate to the specified display mode until the identification information is displayed in the specified display mode.
申请公布号 JP2014030454(A) 申请公布日期 2014.02.20
申请号 JP20120170671 申请日期 2012.07.31
申请人 SANYO PRODUCT CO LTD 发明人 OKAMURA GEN
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址