发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine for improving a performance effect of a selection performance to carry out a performance corresponding to a character selected by a player, regardless of a game time of the player, etc.SOLUTION: A selection performance to display any one of first to sixth characters 42a-42f is carried out in each of first to sixth display areas 41a-41f arranged in an image display part 50a. When any one of the characters is selected by the operation of a performance operation part during a period when the selection performance is being carried out, a performance corresponding to the selected character is carried out in a game machine. Selection frequencies being frequencies for the selection of the characters are counted for each character every day. When a combined selection frequency obtained by combining the selection frequencies of the whole characters in a day is equal to or more than a valid frequency, a counting period is defined as a valid counting period. Then, display positions of the respective characters are determined based on the total number of the selection frequencies for each character in multiple valid counting periods.
申请公布号 JP2013176434(A) 申请公布日期 2013.09.09
申请号 JP20120041628 申请日期 2012.02.28
申请人 HEIWA CORP 发明人
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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