发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine that is capable of extending the dynamic display time of identification information of each time while increasing entertainment in a game without making a player tired. <P>SOLUTION: For the case that pseudo variation is performed for 5 times during one variable display (when the number of times of the pseudo variation is "5 times"), a "role", in which a special ready-to-win state is achieved and it is established to hit a jackpot, and a "role", in which a complete losing is established without a ready-to-win state, are given at least. When the number of times of the pseudo variation is 5 times, since the degree of expectation for the jackpot become the highest when the ready-to-win state is established, even when the complete losing is established through the 5 times of the pseudo variation, the ready-to-win state is established by the repetition of the pseudo variation in the process of reaching the losing and a player can increase a sense of expectation for the jackpot. Thus, pseudo continuation is frequently generated and average variation time of each time is extended while increasing entertainment in the game without making the player tired. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012139421(A) 申请公布日期 2012.07.26
申请号 JP20100294599 申请日期 2010.12.29
申请人 SANYO PRODUCT CO LTD 发明人 ISHIZUKA KEITA
分类号 A63F7/02 主分类号 A63F7/02
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