发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine which can effectively prevent the eagerness of a player to play a game from diminishing when a second winning is generated. <P>SOLUTION: The game machine 100 has a second advantage imparting means 30 which imparts a second advantage less in value than a first advantage, when winning in the second winning. A game state setting means 30 can set a game state into a second game state in which a winning probability is set to be high, after the second advantage is imparted, when winning in the second winning. A game state report means 40 is constituted so as to report the game state to a player with an ambiguous mode, can generate the ambiguous mode regardless of whether the game state is changed to the second game state, after winning in the second winning in a first game state, and reports that the game state is remaining in the second game state to the player with a definite mode, when the game state is set to be changed to the second game state, after winning in the second winning in the ambiguous mode, or when the game state is continued to remain in the second game state. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012040406(A) 申请公布日期 2012.03.01
申请号 JP20110232457 申请日期 2011.10.24
申请人 SOPHIA CO LTD 发明人 TAKEFUCHI TOSHINORI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址