发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve the problem that a storage medium is oppressed with an increase in the kind of performance, while a need to reduce a data amount increases on the contrary. SOLUTION: In a Pachinko game machine 10, a winning/losing lottery means 112 executes a winning/losing lottery for determining whether shifting to a special game is right or not, being triggered by a prescribed game action. A table holder 115 holds a pattern table wherein a plurality of reference values showing correspondence of lottery values for selecting variation patterns with the variation patterns are stipulated together with their reference order. A pattern deciding tool 116 selects the variation pattern, based on the result of comparison of the lottery values with the reference values according to the reference order. In the pattern table, the reference order is stipulated so that a result value obtained by comparing repeatedly each of the reference values with the lottery value until the result of the comparison changes may come to indicate a variation pattern number. The pattern deciding tool 116 selects the variation pattern having the variation pattern number indicated by the result value. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011125751(A) 申请公布日期 2011.06.30
申请号 JP20110071527 申请日期 2011.03.29
申请人 SAMMY CORP 发明人 KOYAMA YOSHIHIRO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址