发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which prevents a player from losing a sense of anticipation by a prediction performance. SOLUTION: When a performance control part of the game machine determines that a previous determination command is stored (Yes in S2201), it determines whether a prediction flag is turned ON or not (S2203) after turning ON a suspension flag in a suspension flag storage region (S2202). If the prediction flag is turned ON (Yes in S2203), the performance control part determines whether a stage change flag is turned ON or not (S2204), and whether a stage to which the stage is changed is a stage with a low degree of expectation for a high probability or not (S2205). When the determination is Yes in both steps (S2204, S2205), a command for the number-of-suspension prediction substitution display is set (S2206). When the determination in the previous steps includes No, a command for the number-of-suspension prediction display is set (S2207). When the prediction flag is not turned ON (No in S2203), a command of the number-of-suspension normal display is set (S2208). COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010213792(A) 申请公布日期 2010.09.30
申请号 JP20090061780 申请日期 2009.03.13
申请人 KYORAKU SANGYO KK 发明人 SUZUKI KOICHI;KANIE KOGORO;NOGUCHI SATOSHI;MOMOSE TOMOYA;KOSHIKAWA KATSUJI
分类号 A63F7/02 主分类号 A63F7/02
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