发明名称 Method and apparatus for de-indexing geometry
摘要 A pixel shader is operated to perform a first texture lookup in an index buffer to obtain a vertex index value for a geometric primitive to be displayed. The pixel shader is also operated to perform a second texture lookup in a vertex buffer to obtain vertex data, wherein the vertex data corresponds to the previously obtained vertex index value for the geometric primitive to be displayed. The first and second texture lookups are repeated by the pixel shader such that vertex data is obtained for each vertex required to define the geometric primitive to be displayed. The pixel shader is then operated to rasterize the geometric primitive to be displayed, wherein the rasterizing is performed using the vertex data previously obtained by the pixel shader.
申请公布号 US7439983(B2) 申请公布日期 2008.10.21
申请号 US20050056538 申请日期 2005.02.10
申请人 SONY COMPUTER ENTERTAINMENT INC. 发明人 ARNAUD REMI;HASHIMOTO ROY
分类号 G09G5/00;G06T15/04 主分类号 G09G5/00
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