发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of improving expectations felt for a game by diversifying a performance state at all times. SOLUTION: The sub control circuit (72) of the game machine determines a stay mode on the basis of a performance mode shift drawing table corresponding to the operation of a start lever (6). Then, the sub control circuit (72) determines a performance classification on the basis of a performance selection table corresponding to a performance mode determined as the stay mode and controls a liquid crystal display part (5a) on the basis of the performance classification. At the time, the performance mode shift drawing table includes the information of a drawing value corresponding to a mode 0 and the information of drawing values corresponding to respective modes 1-10, and the respective drawing values corresponding to the respective modes 1-10 are almost equal drawing values and are smaller than the drawing value corresponding to the mode 0. Also, the performance selection table includes the information of the drawing value corresponding to a corresponding performance classification, the drawing value being almost 0, and the information of the drawing value corresponding to a non-corresponding performance classification. COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008006012(A) 申请公布日期 2008.01.17
申请号 JP20060178734 申请日期 2006.06.28
申请人 ARUZE CORP 发明人 HISHINUMA TAKAAKI;HIRAUCHI TAKAYUKI;KAMATA YOSUKE;KURODA TADATAKA
分类号 A63F5/04 主分类号 A63F5/04
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