摘要 |
A method of playing a game involving competition between a person and a cat involves advancing a marker along a path of a game board and selecting an activity card from a plurality of activity cards if the marker lands on a predetermined space of the path. A person attempts to coax the cat to perform an activity indicated on the activity card within a time limit, wherein the person's score is increased if the person is successful and the cat's score is increased if the person is not successful. The cat takes a turn by spontaneously stepping onto the game board, and earns points by interacting with the marker and a random number selection device on the game board. The cat wins if the cat's score reaches a predetermined value before the person wins, and the person wins if the person's score reaches a predetermined value before the cat wins.
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