发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To keep the fairness of a game and to improve player's interest in the game during a specified game state. <P>SOLUTION: When the count value of a time shortening counter matches with a time shortening end reference value when a special pattern game is started, an under-time-shortening flag is cleared to be in an off-state. Also, in the case that the execution of both re-drawing performance display before the start of a big winning and re-drawing performance display after the end of the big winning is commanded, even when a result indicated in a display result notifying command is a probability variable big winning, the decorative patterns of a normal big winning combination are derived and displayed after re-variable display in the re-drawing performance display before the start of the big winning, and it is reported that a game state is to be a high probability state in the re-drawing performance display after the end of the big winning executed thereafter. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2006326105(A) 申请公布日期 2006.12.07
申请号 JP20050156148 申请日期 2005.05.27
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;KONDO TAKEHIRO;KAWAMURA HIROSHI;WATANABE TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
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